

The moves of the personalities are smooth as well as the number of attacks including slow activity kills make. G-Switch 3 is an exciting runner game with multiplayer mode. The stick numbers might not electric man 2 seem sensible however when you start playing the game you recognize that its not so important. UnityEngine.Vector3 moveDir = (0f, targetAngle, 0f) * Ĭontroller.Move(moveDir.normalized * speed * Time. Electric Man is a combating game with instead poor graphics however simply fantastic gameplay. UnityEngine.Vector3 direction = new UnityEngine.Vector3(horizontal, 0f, vertical).normalized įloat targetAngle = Mathf.Atan2(direction.x, direction.z) * Mathf.Rad2Deg + įloat angle = Mathf.SmoothDampAngle(, targetAngle, ref turnSmoothVelocity, turnSmoothTime) Movement script: public class ThirdPersonMovement : MonoBehaviourįloat horizontal = Input.GetAxisRaw("Horizontal") įloat vertical = Input.GetAxisRaw("Vertical")
Two player gravity guy how to#
I made the Gravity script myself but I followed a tutorial on the player movement script because I have no idea how to make third person movement so I don't really know what is going on in the movement script. The reason I am using a gravity script is that the third person movement doesn't support using a rigidbody with position and rotation enabled, so I have frozen the position and the rotation inside the rigidbody (which turns off gravity in the rigidbody).

I am quite new to unity and I have two scripts, one for gravity and one for player movement as the names suggest.
